This course is designed to introduce students to the fundamentals of real-time 3D graphics and game development. The course covers the basic principles of 3D modeling, rendering, and game design using industry-standard software tools and game engines.
The course will start with an introduction to 3D graphics and an overview of the game development pipeline. Students will learn about the different types of 3D models and how to create them using software such as Blender and Maya. They will also learn about texturing, lighting, and animation techniques to bring their models to life.
The course will cover game engine Unity, and how to use them to create interactive games. Students will learn how to create game mechanics, implement game logic, and program game behavior using C# or other scripting languages.
What Will You Learn?
- Basic 3D Asset Modeling
- Basics of Unity
- Hands on Experience in AR and VR
1. Walkthrough of AR VR and test possibilities
AR and VR types, plugins and types
AR VR Ecosystem, AR vs VR
Types of Testing
AR and VR testing process challenges and common misperception